Here and there during your travels through the dungeons you get some small descriptions. It could be tombs or rooms but you will never get a clear picture of what is happening or why and how this all fits in. I cannot give an average rating in this area.
Half of all items you find in the mines or tower is valuables like rings, necklaces and gems. They take up valuable inventory space. Too bad you don´t have much use for the gold the bring in when sold.
NPC & Interactions
Monsters & Tactics
Magic & Spells
Apart from that there placement of secret doors, seas of lavas and water seems logical at times and you could almost be sure that if you cross a sea of lava and taking great damage there is a high chance something is hidden behind all this.
Character generation and development
Every character has fixed slots for rings, armour, boots, helmets etc and you will eventually find items to fit into each category. The inventory system works pretty ok and you have space for a fixed amount of items.
Graphics, Sound and Interface
Maps are quite large and secret walls could be found at any place together with buttons or levers. The game starts off quite unforgiving in that respect.
One of the most irritating things about the game is how it handles food and starvation. Food depletes quickly by time and fighting. And every 5 or 10 minutes there are always someone in the group who complains with lack of food. It doesn´t matter that you are level 15, you still have to create food using the petty spell from level 2 which only adds a few points into the food statistics. This thing of the game is a real pain.
This game really had potential. If the developers would work more with adding descriptions to the levels you visit, add some more background and some NPC:s, varied the towns stocks and add some more variety to the outdoor areas, this game would gain one full point in gameplay. As it is now, it is an average realtime action RPG, filled with levels that gets too repetitive over time. It is not a bad game, and I can recommend it, but only if you have the time to spare. I haven´t clocked my playing time but estimates it could be closer to 30 hours.
The graphics and sound effects are better than Abandoned Places 1 (AP1) but on the other hand AP1 succeeded in conveying a better goal and storyline. It came with a large overland map with lots of places. In towns you could buy magical items so the economy was probably better developed as well. The few complexes I managed to visit was smaller but also perceived as less repetitive. Even tough the interface was more clutterered everything fitted the only screen. Abandoned Places felt like a more polished and complete game and Abandoned Places 2 more towards making a dungeon crawler.
This game's nearest competitor is Dungeon Master 2. It is a tough match but in the end I believe I had a greater time with AP2 after all.
My feeling of this game reminds me a little about the feeling after investing 30 hours into Wizardry VII. Too much of the same thing all the time.
Total rating: 23.5