You begin the game at one of the Pacts outposts in an area with bitter feuds between the locl tribes which both claim the lands. You are on a patrol together with a scout and you discover some very strange things happening. Something is going on. Advanced mines are found in the vegetation and giant rats have infested the area. Soon you discover tracks of humanoids and rebels which you have to fight. This is clearly not just skirmishes of unorganized raiders.
During this first hour the game plays out like an tutorial. I learn a lot by my scout wingman and togheter we investigate the area until we have to split up and take different roads to shake of followers. Unfortunately things are not getting as well for my scout as for me. He is hunted down by a Titan that smash him down and carry him away. I have no idea if he is dead or not and cannot intervene because of the bitter odds.
In the fort I stumble across all basic structures in a small community like a blacksmith and different shops. I also get to know a few other collegues which happen to be hands of Avalon (a fine and honorary title) which are willing to join me to report back to Avadon. You control the other characters just as your own character and develop them when they level up. This is of course one of the major highlights in a roleplaying game.
At each level up you are given one attribute point and two skill points to spend. Each class have different skill trees with abilitites that you can use during combat. Each use drain your vitality which can only be restored back in the Avadon fortress or by using potions. Also, each ability must cooldown a number of turns before you can use it again. The good thing is that you can increase the power of each skill by spending more points in it, gaining even stronger effects. To plan your skilltree advancement is also one of the stimulating but challenging things in this game.
|Planning the skilltree|